﻿using System.Runtime.Serialization;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace GameBoard
{
    [DataContract]
    public class MovementCircleVisualData : BaseVisualData
    {
        [DataMember]
        public double Speed { get; set; }

        [DataMember]
        public int CurCircleSize { get; set; }

        [DataMember]
        public Point3D Location { get; set; }
        

    }
}